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The escapist 2 review
The escapist 2 review













the escapist 2 review
  1. THE ESCAPIST 2 REVIEW SKIN
  2. THE ESCAPIST 2 REVIEW SERIES

The guards are unforgiving though you can’t even step out of your chambers without feeling the wrong end of a baton on your noggin. This also means no bloody roll call, meal times or showering activities, thus unleashing those structural chains. No longer can you take your time to plot the escape, make allies and even buy your way out, for there is a time limit. Three of the levels are transit prisons and these offer a far different challenge than the rest.

the escapist 2 review

For example, to play the second lot of three you’ll need three keys and these can be achieved in any or all of the prisons you do have access to. Gaining access to the rest is determined by how many escapes you’ve managed, as different ways of breaking out will earn keys, with a set amount opening up more prisons. There are ten prisons in total, which is almost double the amount found in the original game, and three of these are unlocked from the start.

the escapist 2 review

The additional security and well designed levels certainly helps to stave off any real boredom setting in, as every prison looks and feels different. At times though it doesn’t half drag on, especially when the ideas start to run out and you just can’t see a viable way to break free. It gets pretty crazy, to the point where you could spend hours figuring out a plan, let alone executing it. Patrolling guards are the least of your worries when cameras are watching your every move, item scanners are waiting for you to walk through with something dodgy in your pockets, and bigger prisons have more areas out of bounds without the correct key cards. You see, the further you advance through the levels, the more restrictions come into place to potentially hinder your opportunities to smuggle, sneak and case out the joint. No one can say The Escapists 2 isn’t difficult, that’s for sure, although in fairness it is slightly easier in the early levels. I appreciate the different ways to escape, but crikey it’s never as straightforward as it sounds and if you get caught, the contraband is gone and the plan is in tatters. The age-old methods of tunnelling your way out, or destroying a piece of perimeter fencing, are also viable options. Amongst the solutions to leave the confines of the prisons are a few really clever ideas some using disguises and the art of blending in, and others by crafting an incredibly useful item. It’s not a necessity to escape at night time, but the alone time in the cell can come in handy to try a few things out. Once the day is almost over, it’s back to the cell and you can either sleep your way through back to the start of the daily routine again or implement a plan to get out. Simply follow the routine to keep the guards of your back most important of all is to turn up to roll call twice a day, then there are time slots for eating, exercising, working, showering and also time to do whatever you wish to – within reason. Even though the options on offer are only minor aesthetic changes, it’s still good to see the variety has been increased since the original game and that additional options can be unlocked through gameplay.Ĭentre Perks is back as the easiest and first prison to attempt to escape from, but this time, in the 2.0 version, the Warden is better prepared. Cell mates and guards can also be given makeovers prior to a stint behind bars, or you could just randomise them all and save time. I managed to make my guy, Jimmy, stand out amongst the crowd with an emo vibe about him, donning a hair style that actually wouldn’t be out of place at a My Chemical Romance concert.

THE ESCAPIST 2 REVIEW SKIN

There’s a whole load more customisations on offer in terms of hair styles, hair colour, skin tone and accessories. Whilst it could do with a tad more depth and goes through the basics a little too quickly for my liking, the essentials needed to get by are explained and you should be just about set to venture into – and hopefully out of – the slammer.īefore doing anything else though, you’ll want to customise one of the preset inmates who you can take charge of. Played from a sort of top-down perspective, the aim is to escape from a prison by any means necessary, which is something that’s explained in the tutorial level, Precinct 17. This sequel doesn’t want to reinvent the wheel, but merely mould it into a bigger, better wheel, whilst still retaining its identity.

THE ESCAPIST 2 REVIEW SERIES

The Escapists 2 is the follow-up to the addictive prison breakout sandbox game from 2015, The Escapists, and the third title in the series – there was a spin-off involved the world of The Walking Dead, with survival and killing zombies being at the forefront of the concept.















The escapist 2 review